Files
ds4/ds4_tool_text.h
T
Salvatore Sanfilippo d108ae4e8d Preserve literal tool data across agent and server rendering
Do not HTML-unescape argument bodies. Share a narrow, reversible escape for each body closing delimiter, including its literal escaped spelling. Keep streaming fragments intact across those escapes. Preserve protocol-looking text inside GLM agent arguments until the actual argument terminator. Add round-trip, streaming and agent regressions.
2026-09-06 01:14:31 +02:00

60 lines
1.7 KiB
C

#ifndef DS4_TOOL_TEXT_H
#define DS4_TOOL_TEXT_H
#include <stdbool.h>
#include <stddef.h>
#include <string.h>
/* Tool bodies are not HTML. Escape only their own closing delimiter and
* spellings that would otherwise collide with that escape. */
static inline bool ds4_tool_text_escaped_close(const char *s, const char *end) {
if (*s != '&') return false;
s++;
while (!strncmp(s, "amp;", 4)) s += 4;
return !strncmp(s, "lt;", 3) && !strncmp(s + 3, end + 1, strlen(end + 1));
}
static inline bool ds4_tool_text_needs_escape(const char *s, const char *end) {
return !strncmp(s, end, strlen(end)) || ds4_tool_text_escaped_close(s, end);
}
static inline void ds4_tool_text_unescape(char *s, const char *end) {
char *out = s;
while (*s) {
if (ds4_tool_text_escaped_close(s, end)) {
if (!strncmp(s, "&amp;", 5)) {
*out++ = '&';
s += 5;
} else {
*out++ = '<';
s += 4;
}
} else {
*out++ = *s++;
}
}
*out = '\0';
}
/* A streaming fragment must not split an escape that could become a closing
* delimiter. Ordinary entities pass through unchanged. */
static inline bool ds4_tool_text_partial_escape(const char *s, size_t n,
const char *end) {
if (!n || *s != '&') return false;
s++;
n--;
while (n >= 4 && !memcmp(s, "amp;", 4)) {
s += 4;
n -= 4;
}
if (n < 4 && !memcmp(s, "amp;", n)) return true;
if (n < 3) return !memcmp(s, "lt;", n);
if (memcmp(s, "lt;", 3)) return false;
s += 3;
n -= 3;
size_t tail = strlen(end + 1);
return n < tail && !memcmp(s, end + 1, n);
}
#endif